


Energy can be diverted toward shields, weapons, or mobility, creating a tactical atmosphere that favors both planning (sneaking attacks would benefit from additional attack power) and quick thinking (switching to shields when the healer is nearby). Once on the battlefield, each ship has access to a suite of four abiltiies alongside energy diversion options. Although yet unspecified, different ships will grant various strengths to the class and are greater than aesthetic changes. Ships are earned in a similar fashion to gun unlocks in Battlefield, granted through experience as players rack-up kills. Upon destruction, players choose their class and respawn.Įach class has a specialization, broken down into familiar archetypes as assault (Destroyer), scouts / agile & fragile (Corvette), snipers (Artillery Cruiser), support & healing (Tactical Cruiser), and high-damage, slow-moving tanks (Dreadnought).įrom here, players can choose a specific ship for the class. Once in the game, players select a class, spawn, and commit to battle. Players choose a game mode prior to the match (we've only played one mode as it stands now – effectively a TDM), customize their five class loadouts with unlockables earned through persistent progression (Battlefield-esque ranks), and then hop into the game. As generally competitive gamers with FPS and RTS backgrounds, Dreadnought appealed to our favored class of games with its quick-to-learn, hard-to-master archetype. We've played a few matches of Dreadnought at various tradeshows now. We can be sure that ship skins will be an option, though. We've been assured that the game won't allow “pay-to-win” options that create an unfair atmosphere, but were also told that monetization plans are not yet final. Teamwork is key to success in Dreadnought, encouraged by offering five core classes that each offer a host of strengths (and weaknesses) to gameplay.ĭreadnought will be released as a free-to-play title, developed by many of the same team that built Spec Ops: The Line (which had a deeply impacting campaign parallel to Heart of Darkness). Players build their loadouts pre-match, drop-in, select one of five classes, and then engage in combat. To this end, Dreadnought plays akin to a Battlefield game in structure.


There's no space-life simulation here: no merchant trading, no asteroid mining, and certainly no playing dress-up with the captains just teamwork, destruction, and match-based combat. Dreadnought is an unreleased, high graphics fidelity 5v5 space battleship game that enables ship-to-ship combat in its purest form.
