

Cach each frame externally as a C4D file for meshes and particle simulations.The mesher objects settings are also available from with the particle based solvers for caching out Mesh objects.Ĭache simulations internally in the C4D file or externally to disk.You can also use the Mesher object with regular C4D polygon objects to get an interesting meshed edges look.You can override this to set a custom cell size to get finer detail. By default it will use the Solvers cell size.Various meshing algorithms to help your sim look more fluid like. These solvers must be in Particle mode, set from the Display Tab. Place a FLIP, APIC or PIC solver underneath the mesher to generate a mesh.Buttons to hide/show emitters and colliders used in your scene.

Helper buttons to the scene object to add sample fluid emitters to the scene.

